Beacon Fuel Pump
- Dialogue
- questdialog_beacon-fuel-pump
- Reached by
- A quest scene object: Dying Light
Openers (1)
The game picks one. They are alternatives, in the order it prefers them.
*Before you is a red-hot, cylindrical contraption that appears to provide the flame at the top of the beacon.*
The conversation forks on the quest-state check:
If false
The conversation ends
If true
The conversation forks on the graph-variable check:
If True
- Sets an objective succeeded in Dying Light
The conversation ends
If False
The conversation ends
What the player can raise (2)
The game offers every topic whose requirement is met, in the order it prefers them.
Only when the player carries Raw Moon Crystal
[Overload fuel pump] * Place the Moon Crystal in the fuel pump.*
- Gives Raw Moon Crystal
The conversation forks on the graph-variable check:
If True
*You open the furnace and toss the Moon Crystal inside. You motion to shut the door when ...*
The conversation ends
- Kills
- Triggers an event in Dying Light
If False
*You swing the furnace door open and cast the Moon Crystal into the flames. The heat surges out, and sealing it again demands both force and finesse.*
*The door finally closed, you turn the wheel valve until you felt a sturdy hiss of it sealing shut.*
- Changes a variable of something the compendium does not publish
- Sets an objective succeeded in Dying Light
The conversation ends
- Sets the quest failed Beneath the Beacon's Glow
[Leave] *Let the pump alone for now.*
The graph connects this choice to nothing, so the conversation stops here.