boat
- Dialogue
- questdialog_boat
- Reached by
- A quest scene object: A Lantern for the Sea
Openers (1)
The game picks one. They are alternatives, in the order it prefers them.
*The boat sits ready to be released, lapping waves reaching eagerly for its hull.*
What the player can raise (2)
The game offers every topic whose requirement is met, in the order it prefers them.
[Push it out to sea]
*As your hand reaches for the little boat, you...*
[...wish for wealth]
- Runs AddStatusEffectNode
- Runs AddJournalEntryNode
- Sets the quest succeeded A Lantern for the Sea
The conversation ends
- Changes a variable of something the compendium does not publish
[...wish for power]
- Runs AddStatusEffectNode
[...wish for wisdom]
- Runs AddStatusEffectNode
[...grab the food and put it in your mouth]
*As you chew on the rubbery flesh and savor its bitter-sweet flavor on your tongue, you realize that there is nothing better to wish for than a good meal.*
- Changes a variable of something the compendium does not publish
- Changes a variable of something the compendium does not publish
- Runs AddJournalEntryNode
- Sets the quest failed A Lantern for the Sea
The conversation ends
[Leave]
The graph connects this choice to nothing, so the conversation stops here.