dia_akaga_beacon-keeper_khosh-qul-zesh
- Dialogue
- dia_akaga_beacon-keeper_khosh-qul-zesh
- Reached by
Openers (3)
The game picks one. They are alternatives, in the order it prefers them.
Only after the player has spoken to the speaker
What do you need?
Only when standing with Akaga is EqualTo Despised
Stay away from me. And stay away from the beacon.
The conversation ends
Only after the player has spoken to the speaker
*The lighthouse keeper looks at you with little interest.*
Did ye' need something, boy / lass?
The conversation ends
What the player can raise (3)
The game offers every topic whose requirement is met, in the order it prefers them.
Tell me about yourself.
My name is Khosh qul Zesh. I keep the beacon and the grounds.
The conversation ends
Only when the player has found
Do you call this structure home?
The conversation forks on the graph-variable check:
If True
Aye. It may be cold and creak in the wind like a ship's strained planks, but there's no better view in all of Akaga. *His lips curl up in a brief smile.*
The conversation ends
If False
The beacon? No - I live in a small shack nearby, on the lighthouse grounds.
The conversation ends
Goodbye.
The conversation forks on how the speaker feels about the player:
If Neutral
No good about you - stay gone.
The conversation ends
If Disliked
If Vilified
If Accepted
Zin greshi. Keep yourself safe out there.
The conversation ends