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dia_akaga_shrine-maiden

Dialogue
dia_akaga_shrine-maiden
Reached by

Openers (8)

The game picks one. They are alternatives, in the order it prefers them.

Only when standing with Akaga is EqualTo Disliked

Be careful where you tread, viasha. Hallowed ground welcomes not the wicked.

Only when standing with Akaga is EqualTo Despised

Leave this holy site at once, you who walk with wickedness. Your feet spread vice wherever they tread.

The conversation ends

Only when the player is racegroup_elf-sand

Show humility or direct your footsteps elsewhere, Nayyar.

Only when the player is racegroup_dwarf

This is a Karu shrine, foreigner. Your kind has even less reason to be here than the dust-skinned invaders from the east. At least their horns grow in the right place. Go back beyond the sea from whence you came.

Only after the player has spoken to the speaker

Why do you return? This is no place for you.

Only when the player is racegroup_elf-sand

This is the shrine of Gunozabyu, Nayyar. He is the protector of our people and bears no good will towards your kind. If you seek blessings, look elsewhere. If you're here to make amends, be welcome.

Only after the player has spoken to the speaker

Greetings, traveler. Welcome to our sacred shrine, where we pray and give offerings to Gunozabyu, the Great Ogobi.

Only after the player has spoken to the speaker

Hello again. Here to pay tribute to the Great Ogobi?

The conversation ends

What the player can raise (7)

The game offers every topic whose requirement is met, in the order it prefers them.

Only when the player is racegroup_dwarf

  • What's your problem with me?

    You don't belong here, dwarf. Aruden is elven land. It's bad enough that the Nayyar are imposing their foreign rule on us, but at least they have elven blood in their veins.

    You come here from far-off lands and bring your troubles along, as if we don't have enough of our own. You worship strange gods and have not the faintest connection to the spirits of our land. I don't know what one of your kind would seek at a Karu temple, but you will not find it here. Go away.

    The conversation ends

Only when the player is racegroup_elf-sand

  • What's your problem with me?

    What do you think? Your people invaded our lands and now lord over us as if we were your subjects. Aruden belongs to the Karu, and our spirits want you gone. As a maiden of their shrines, I concur with them.

Only when the player is racegroup_dwarf

  • I'll be going now.

    The conversation ends

Only when the player is not racegroup_dwarf

  • I'll be going now.

    The graph connects this choice to nothing, so the conversation stops here.

Only when the player is not racegroup_dwarf

  • What do you worship here?

    The Great Ogobi Gunozabyu, who protected our people in the hour of greatest need. His spirit watches over Akaga, and unlike the devices of the invaders, his vigilance never breaks.

    • What did Gunozabyu protect you from?

      Many years ago, over two-hundred they are now in number, raiders from the Mai Ri islands came to Akaga with savage violence in their hearts. Their hands slaughtered until blood stained them to the elbows, their boats were laden with loot so heavy that they sank.

      Those Akagans who survived rescued what little possessions they could and took shelter under Gunozabyu's rock. Sensing their plight, his spirit arose to protect them. Thousands of raiders fell to the Great Ogobi's claws, yet still they came, insatiable in their lust for Karu blood.

      They assailed Gunozabyu's body with their weapons, cracking stone and slashing limbs until he collapsed from exhaustion. His great rock fell upon the invaders and crushed them under its weight; its echo can still be heard in the wind during a storm.

      Gunozabyu's body fell, yet his spirit remains as vigilant as it has always been. Should our people be in need, he will rise again and expel the invaders thirsting for Karu blood.

      Returns to the previous choices

    • The devices of the invaders?

      The Sazziad lighthouse. Its beacon guides their ships through the mist, but it has broken down and ceased its function. Just so, their empire will one day break while our people's spirits remain unbroken.

      Continues where this conversation already went

      The Sazziad lighthouse. You should be all too familiar with its fragility. After all, wasn't it you who helped repair it? What if it breaks again and no-one comes to repair it? Unlike their houses, our guardian spirit's watchful eye never shuts.

      Continues where this conversation already went

      The Sazziad lighthouse. Their sailors put much hope in it, yet now it lies in ruin. What can a pile of rubble do when you are lost at sea? Only a guardian spirit's benign breath can blow you safely back to shore.

      Continues where this conversation already went

    • I have other questions.

      Ask, and with the spirits I shall answer.

      The conversation ends

Only when the player is racegroup_dwarf

  • What do you worship here?

    Nothing one of your foreign blood would understand. Go away.

    The conversation ends

Only when the game's own check passes. The compendium cannot name what it reads (Graph Variable).

  • You don't seem to have a high opinion of the Sazziad Empire.

    Their dusty feet have no place on our holy ground - by which I mean all of Aruden, the sacred land that belonged to our forefathers and shall be inherited by our descendants. A man belongs where the spirits of his ancestors dwell. Theirs dwell not here.

    I fear the inner turmoil they will bring unto our people. Some of ours already entered unions with Nayyar. *She lets out a deep sigh.* It isn't right.

    • What's wrong with marrying Nayyar?

      Two feet that walk out of step will stumble. Karu and Nayyar follow different traditions, different gods. Their spirits go to different places when they die. If a child is born of their union, where does it go? Where is its home?

      Yoichi, the owner of our general store, married a Sazziad woman. He fell in love with her nobility, she with his wealth. But did either think about their children, how they would be born with a soul split in two, their father's blood pulling one way and their mother's another?

      One's blood, soil, and spirit should be in harmony. When your soul knows not where it belongs, when your ancestors speak in different voices, how can you be at peace with yourself?

      Only when the player is racegroup_elf-myst

      • I disagree - love can do no wrong, no matter who it brings together.
        • Changes how the speaker feels about the player

        Of course a Nayyar would support more of his / her kind moving into our beloved home and diluting our sacred blood with their own. Your reply doesn't surprise me, though I hoped at least some of you would realize the error of your ways.

        The conversation ends

      • I disagree - love can do no wrong, no matter who it brings together.

        *She sighs.* It's sad to see so many of our own blind to the consequences of severing their roots. I hope one day you will see the error of your ways and think beyond your own pleasures and desires.

        The conversation ends

      • I agree - neither Karu nor Nayyar will benefit from diluting their blood and forgetting their roots.
        • Changes how the speaker feels about the player

        Yes, precisely. It does them as much harm as it does us. I wish more understood as well as you, but alas. Much sorrow will be brought upon our children by those who care only for their own desires.

        The conversation ends

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

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20260911-1742153217290 · c324a62

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