dia_akaga_weaver
- Dialogue
- dia_akaga_weaver
- Reached by
Openers (3)
The game picks one. They are alternatives, in the order it prefers them.
Only after the player has spoken to the speaker
I see the tides have carried in a new vagabond. What washes you ashore the cliffs of Akaga, stranger?
Only when standing with Akaga is at most Neutral
Speak or be on your way.
Only when standing with Akaga is at least Neutral
Ah, [player]. What can I do for you?
What the player can raise (5)
The game offers every topic whose requirement is met, in the order it prefers them.
Only after the player has spoken to someone the data does not name Buwanag
Tell me more about Buwanag.
I don't know much about him. He's a Bone Charmer, that much is certain. His name gives it away. Doesn't like the town very much - I can relate.
But he doesn't want to return to his home either, so I let him stay on the property. I give him a few coins for keeping the paddies. I've really come to appreciate his help. Our work would be much harder without him.
The conversation ends
What is this place?
The conversation forks on how the speaker feels about the player:
If Honored
It's our humble homestead. My husband and I tend to the fields every day to keep ourselves fed and have enough surplus to trade away for coin.
Buwanag helps us with the fieldwork. He's quite good at it, I must say. I'm glad we decided to let him stay.
The conversation ends
If Accepted
If Disliked
A simple homestead. We grow our own food and make our own tools.
(Low reputation) We have no diyuul, so if you're some sort of thief, you'll have better luck down at the port.
The conversation ends
If Vilified
What is it you do?
The conversation forks on how the speaker feels about the player:
If Honored
I make high-quality clothing for the laborers of Akaga - breathable and light. I weave it myself, right here at the homestead.
The conversation ends
If Accepted
If Disliked
I'm a weaver of fabric.
(Low reputation) I don't think you need to know anything more. Now please, take your leave. I don't feel comfortable with your kind around.
The conversation ends
If Vilified
Only when the player stands LessOrEqualTo Neutral with the speaker
Goodbye.
The graph connects this choice to nothing, so the conversation stops here.
Only when the player stands GreaterOrEqualTo Neutral with the speaker
Goodbye.
The graph connects this choice to nothing, so the conversation stops here.