Skip to content
← back to conversations

dia_garkai_cobbler_katsuya-tsuki

Dialogue
dia_garkai_cobbler_katsuya-tsuki
Reached by

Openers (5)

The game picks one. They are alternatives, in the order it prefers them.

Only after the player has spoken to the speaker

*The elf running the shop looks down at your feet.* Welcome, welcome, {viatiru}. By your footwear, I can see you're familiar with our region.

You obviously have a keen sense of footwear.

  • Changes how the speaker feels about the player

The conversation ends

Only after the player has spoken to the speaker

*The elf running the shop looks down at your feet.* Oh no. Those flimsy things will never survive the wetlands.

Now, now. I'm sure they are lovely out in that great wide world. But within the boundaries of this swamp, your foot's as good as a toadstool wading around in those.

The conversation ends

Only after the player has spoken to the speaker

Your back! - ... in those rust-prone, soggy foot coverings ....

The conversation forks on the graph-variable check:

If True

Not to pry, but you may want to consider upgrading - *The {karu} waves a finger around at her stock* - on a wet day such as today.

The conversation ends

If False

The conversation ends

Only when the player carries

Welcome back. What can I do for you today?

Only after the player has spoken to the speaker

Welcome back, {viatiru}. How may I assist you today?

What the player can raise (5)

The game offers every topic whose requirement is met, in the order it prefers them.

Requires a check of Intelligence

  • I would like to purchase some footware

    Whether stilted or thick-layered, my shoes will make the swamp much less treacherous.

    • Opens the merchant's stock

    I am sure you will return.

    The conversation ends

    May your path be dry and safe.

    The conversation ends

Requires a check of Intelligence

  • Shoes ... ?

    Hmm. Suddenly your choice of footwear makes overwhelming sense. Here, let me help you.

    • Opens the merchant's stock

    Somehow, I foresaw this.

    The conversation ends

    May your path be dry and safe.

    The conversation ends

Requires a check of Intelligence

  • I bid you farewell.

    The conversation forks on the graph-variable check:

    If False

    Farewell, outsider.

    The conversation ends

    If True

    Only the first time

    Careful out there {Viasha}. A good set of boots protects from much in the swamp ... but certainly not everything.

    The conversation ends

    Be careful out there.

    The conversation ends

Requires a check of Intelligence

  • Why do you care about my footware so much?

    The conversation forks on the graph-variable check:

    If True

    The swamp is a treacherous place for anything below the knees. / ; or in your case I suppose anything below the waste ...

    It's essential to protect against not only creatures, but the elements.

    The conversation ends

    If False

    Ignore my words, and you will soon find out.

    The conversation ends

Requires a check of Intelligence

  • Bye, shoe lady ...

    Come again ...

    The conversation ends

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

An unofficial reference for Ardenfall, a game by Spellcast Studios. Spellcast Studios does not make or endorse this site. Game names, text and images belong to their owner, and this site reads them from the game to describe it.