dia_garkai_cook_kaishi-sako
- Dialogue
- dia_garkai_cook_kaishi-sako
- Reached by
Openers (7)
The game picks one. They are alternatives, in the order it prefers them.
Only when standing with Garkai is at least Neutral
If it isn't [player]. Heard good things about you lately. Keep up the good work.
Don't start haggling me for markdowns, now. I just like to give credit where it's due. But I assume you came here to eat! HA!
What'll it be?
The conversation ends
Only when all of these hold:
weather_spore-wetlands, weather_thunderstorm
Only when standing with Garkai is below Neutral
*{Kaishi looks at you warily.}.* Some outside filth like you would come in on a day like today.
Buy some food, or get out of here.
The conversation ends
Only when the player has found
I'm not too fond of the rain. But the company and comfort of the {community kitchen} helps ... almost makes it soothing.
The conversation ends
Only when the player has found
Nothing calms me down after a long day in the kitchen, like playing my erhu for a joyful gathering.
The conversation ends
Only when all of these hold:
weather_spore-wetlands, weather_thunderstorm
Only when standing with Garkai is at most Neutral
Always my luck.
Only when standing with Garkai is below Neutral
*You are greeted by a {Karu} reddened by work.* What'll it be, {vemani}? I can't have you holding up the lines.
The conversation ends
Only when any of these holds:
Only when the player stands GreaterThan Neutral with the speaker
Only when standing with Garkai is at least Neutral
Hello, [player]. What'll it be today?
The conversation ends
What the player can raise (8)
The game offers every topic whose requirement is met, in the order it prefers them.
Requires a check of Intelligence
I'd like to purchase some food.
The conversation forks on what the game checks, in this order:
Otherwise
Sure.
- Opens the merchant's stock
Hope it doesn't offend your sensitive {vemani} pallette.
The conversation ends
Hm. Delicate foreigners.
The conversation ends
Only when all of these hold:
Only when standing with Garkai is at least Neutral
Only when the player stands GreaterOrEqualTo Neutral with the speaker
What will it be, {kamera}?
- Opens the merchant's stock
Get excited! I took my time on that dish!
The conversation ends
Lost your appetite, huh?
The conversation forks on what the game checks, in this order:
Otherwise
The {temple} might have something if you're feeling sick.
Anything else before I help who's next?
The conversation ends
Only when all of these hold:
Only while Healing Hands is succeeded
Only while the quest holds the authored value
If you're not feeling well, you should try talking to that old {Karu} that lives by the forest. I heard she cured {Rhia Sako}!
Anything else before I help who's next?
The conversation ends
Requires a check of Intelligence
*Smell the air.* Mmmm. Trade?
Requires a check of Intelligence
Do you recommend anything in particular?
The conversation forks on what the game checks, in this order:
Only when the player stands GreaterOrEqualTo Neutral with the speaker
I'm biased towards the {ganura-based} dishes, but it's all good quite honestly, especially with a nice {yanaki steak} or fillet of catfish.
The conversation ends
Otherwise
I recommend you keep the line moving. It's all good, are you hungry or not?
The conversation ends
Requires a check of Intelligence
What do you do here?
The conversation forks on what the game checks, in this order:
Only when the player stands GreaterOrEqualTo Neutral with the speaker
I make the best damned {ganura noodles} you've ever had! HA!
The conversation ends
Otherwise
Here? In the kitchen? *The elf's tone gets exceedingly sarcastic.* I charm eels and put on magic shows for the passers-by.
*His tone abruptly takes on a blunt and solemn irritation.* I'm a chef, obviously. I specialize in grains. Now can I get you some food, or what?
The conversation ends
Only when all of these hold:
Requires a check of Intelligence
Only when the conversation's own flag boughtFood is set
I have to go.
The conversation forks on what the game checks, in this order:
Otherwise
Come back soon.
The conversation ends
Only when the player stands GreaterOrEqualTo Neutral with the speaker
The conversation forks on the graph-variable check:
If True
Uh-huh. *The elf tips his neck to the side and screams around you. * NEXT!
The conversation ends
If False
Uh-huh.
The conversation ends
Only when all of these hold:
Requires a check of Intelligence
Only when the conversation's own flag boughtFood is set
[player] leave now.
Only when all of these hold:
Requires a check of Intelligence
Only when the conversation's own flag boughtFood is set
I'll be moving on now. Thanks for the hot meal, {[npc]}.
Only when all of these hold:
Requires a check of Intelligence
Only when the conversation's own flag boughtFood is set
[Exit conversation.] *Hold up food you just purchased.* THANK YOU!