dia_garkai_cook_taori-sako
- Dialogue
- dia_garkai_cook_taori-sako
- Reached by
Openers (7)
The game picks one. They are alternatives, in the order it prefers them.
Only when all of these hold:
Only when the player stands LessOrEqualTo Neutral with the speaker
Only when standing with Garkai is at most Neutral
Oh, it's you? Next!
The conversation ends
Only after the player has spoken to the speaker
Hello traveler, I haven't seen you around. My name's {Taori}; I work as a chef at the {Sako} kitchen during the day.
Only when the speaker's routine sets the authored flag
Hello! You've caught me off work. It feels so lovely not to be above a bubbling pot.
The conversation forks on the graph-variable check:
If False
The conversation ends
If True
I usually relax here after work ... it's basically my home away from home.
The conversation ends
Only after the player has spoken to the speaker
Hello ...
Only after the player has spoken to the speaker
You better not be here to start trouble.
Only when the player stands LessOrEqualTo Neutral with the speaker
What'll it be?
Only when the speaker's routine sets the authored flag
Greetings, outsider. How may I serve you today?
What the player can raise (4)
The game offers every topic whose requirement is met, in the order it prefers them.
Only when the speaker's routine sets the authored flag
I'd like to purchase some food.
Great, what can I get you?
- Opens the merchant's stock
Maybe next time.
The conversation ends
The conversation forks on what the game checks, in this order:
Only when any of these holds:
Only when the player stands GreaterOrEqualTo Neutral with the speaker
Only when standing with Garkai is at least Neutral
You're going to love that!
The conversation ends
Otherwise
Here.
The conversation ends
What's your official title in this kitchen?
{Taori Sako}, Head Chef to the people and guests of {Garkai}!
Only the first time
The conversation ends
The conversation forks on what the game checks, in this order:
Otherwise
The conversation ends
Only when any of these holds:
Only when the player stands GreaterOrEqualTo Neutral with the speaker
Only when standing with Garkai is at least Neutral
The conversation forks on the graph-variable check:
If True
You seem much less unhappy to see me than other locals.
I live a humble life and earn a humble living. I take what is given and give what is deserved.
In other words: I won't make it personal unless you do.
The conversation ends
You won't spit in my food, will you?
Only when someone the data does not name is racegroup_elf-sand
For being a {Sand Elf}? No.
However, if you're a {Sazziad-sympathizer}, I'd keep it to yourself around here.
The conversation ends
Chef? By the smell of this place I figured it was the {yanaki farm} ...
Are you alwasys os charming?
I'm a patient {Karu}, but make a mockery of my town or art in my kitchen, you will most certainly not do.
- Changes how the speaker feels about the player
The conversation forks on what the game checks, in this order:
Only when standing with Garkai is at most Neutral
The conversation ends
Otherwise
The conversation ends
*Suspicious of her kindness.* Nice to meet you.
You as well. Don't take this the wrong way, stranger, but I have a lot of orders back here ... maybe you'd like to order?
The conversation ends
If False
The conversation ends
I have to go.
The conversation forks on what the game checks, in this order:
Otherwise
Bye ...
The conversation forks on the graph-variable check:
If True
Helping the next in line ...
The conversation ends
If False
The conversation ends
Only when the player stands GreaterOrEqualTo Neutral with the speaker
The conversation forks on the graph-variable check:
If True
Enjoy!
The conversation ends
If False
See you around, traveler.
The conversation ends
Thanks for the warm meal. Until next time!
The conversation ends