Skip to content
← back to conversations

dia_garkai_diver_ama-sako

Dialogue
dia_garkai_diver_ama-sako
Reached by

Openers (8)

The game picks one. They are alternatives, in the order it prefers them.

Only when the speaker's routine sets the authored flag

*A female {Karu Elf} approaches you dripping wet in murky lake water, tiny bits of weed and algae cling to her skin* Woops! Caught my leg on a lillypad's thorn on my way back up. But it was worth it, whatta' great find!

*The elf beholds a sizeable pearl in the palm of her hand and smiles with satisfaction.* I still got it.

The conversation forks on the graph-variable check:

If True

  • *Applaud.* Glad to hear it.

    Thanks, stranger. *She nods pleasantly towards you and continues to behold the pearl.*

    This one is special, I'm gonna' save it for a special occasion. *The elf slips the pearl into her pack and resumes her attention on you.* Anyway. Did you need something?

    The conversation ends

  • You took <b>THAT<b> - *Point at the pearl.* - out of <b>THERE<b>? *Point at the lake.*

    *The women bites her tongue and laughs quietly from her belly.* Sure did. Lots of 'em down there if you're not scared. / Yep. And now you know where to find them.

    Returns to an earlier point

  • I've read of freshwater pearls in the wetlands, but never seen one for myself.

    Like I said before, they're ripe for the taking at the bottom of the lake. / Well there's lots of 'em down there if you dare take a look for yourself.

    Returns to an earlier point

  • [Attempt to purchase pearl.] It's superb. I simply must have it. How much?

    Sorry, stranger. I'm holdin' on to this one for a special occasion. Anything else I can do for you?

    The conversation ends

  • [Attempt to steal pearl.] And now <i>I've</i> got it. *Lunge at the pearl.*

    Requires a Medium check of Thievery

    The conversation forks on the graph-variable check:

    If True

    *Your dextrous hands snatch the pearl successfully.* HEY! THIEF! *The elf frantically flails her arms and calls for help.*

    • Starts combat

    If False

    *Your hand goes for the pearl, but your depth perception is off, and you miss your target by a humiliating margin.* Keep your hands to yourself! Try this again, and I'll have you in jail. Drunken fool.

    The conversation ends

  • Congratulations on your big find, do you have a moment to talk?

    Thanks, stranger. *She nods pleasantly towards you.* Think I'll hold on to this one for safekeeping.

    And sure, I can talk. What's on your mind?

    The conversation ends

  • Impressive. How long have you been pearl diving for?

    Never done anything else in my life. Been pearl diving long before you learned to walk.

    Returns to an earlier point

If False

  • ...

    *The elf looks into your glazed-over, dull eyes.* Well ... did you need something?

    The conversation ends

  • How <b>[player]</b> get one!?

    There are lots at the bottom of the lake! You may want someone to supervise you, though ...

    Returns to an earlier point

  • The pearl from my book!

    *The elf talks slowly.* Oh! Do you recognize this from your picture book? I'm afraid you can't have this pearl, but I can give you this one! Shiny, isn't it?

    The conversation ends

  • [Attempt to purchase pearl.] *Take coin from your pocket in a clumsy handful.* Trade?

    No, sorry, dear. Though I hate seeing someone look so sad and confused ... here, take this.

    Continues where this conversation already went

  • [Attempt to steal pearl.] SHINY! *Lunge at the pearl.*

    Requires a Medium check of Thievery

    *Your dextrous hands snatch the pearl successfully.* HEY! THIEF! *The elf frantically flails her arms and calls for help.*

    *Your dextrous hands snatch the pearl successfully.* HEY! THIEF! *The elf frantically flails her arms and calls for help.*

    • Starts combat

Only when the conversation's own flag thief is set

Get away, thief. I have no words for errant hands.

The conversation ends

Only when the player has found

I'm not too fond of the rain. But the company and comfort of the {community kitchen} helps ... almost makes it soothing.

Only when the player has found

{Konawai}, traveler!

The game picks one of these replies at random:

One of the random replies

Get a bowl of crab soup and pull up a chair!

The conversation ends

One of the random replies

{Kaishi} really sets the mood with his melodies, doesn't he?

The conversation ends

Only when the player has found

I'm trying to relax after a long day in the lake ...

Only after the player has spoken to the speaker

I hate when the weather's like this. What am I supposed to do all day?

Only after the player has spoken to the speaker

*A female {Karu Elf} stands before you, her hair frizzy and matted with sand.* Haven't seen your face around here.

Only after the player has spoken to the speaker

Hey, [player]. Why have your feet led you here?

What the player can raise (7)

The game offers every topic whose requirement is met, in the order it prefers them.

Requires a check of Intelligence

  • You get wet underwater, anyway. What do you care about the rain?

    Don't try and get clever with me, boy / girl. The visibility is terrible down there when the sun's not out. Go ahead, try it - I won't pull you out of the murky waters if you get lost.

    The conversation ends

Requires a check of Intelligence

  • What do you do here?

    The conversation forks on the graph-variable check:

    If True

    *The {Karu Elf} picks a bit of mud and sand out from her cuticle.* I'm the local pearl diver.

    The conversation ends

    If False

    The sand-matted hair and lake smell don't give it away?

    I'm the local pearl diver.

    The conversation ends

Requires a check of Intelligence

Requires a check of Intelligence

  • Bye-bye!

    The graph connects this choice to nothing, so the conversation stops here.

Only when all of these hold:

  • Only when the conversation's own flag pearlDiver is set

  • Requires a check of Intelligence

  • I have questions about pearl diving.

    The conversation forks on the graph-variable check:

    If True

    Sorry, no talking about work over a hot meal!

    Only when the conversation's own flag arani is set

    • I'll do you one better.

      You're all right, {Viasha}. I found this on the bottom of the lake. {Dreamer} only knows how it got there. I assume you'll have more use for it than I will.

    • [Give {arani}.] On me.

      Well. Isn't that a lovely surprise? *The {Karu} takes a large fizzy sip of the mushroom {arani} and belchs.* And a surprise for you!

      Returns to an earlier point

    • Are they valuable?

      *She arches her eyebrows to display that you've asked a complicated question.* All depends on a lot of things.

      Shape, size, reflectivity. No two are identical.

      Returns to an earlier point

    • What are they used for?

      Sometimes the {Tsukis} inlay it into instruments, weapons, and armor. Though, the real money comes from the jewelry we sell to foreigners.

      It makes me and the city a good amount of coin, and I imagine the pearls in {Garkai} are cheaper than the pearls in the big city markets.

      Returns to an earlier point

    • Are they rare?

      *She gives a friendly smirk.* They're not common. You have to know where and how to look.

      Returns to an earlier point

    • I don't suppose you'd teach me?

      *She nods her head.* Sorry, that's my livelihood. I won't stop you from diving at your own risk, though. Gather as many as you can find if you have the guts to take the plunge.

      Returns to an earlier point

    • I had other questions.

      No problem.

      The conversation ends

    If False

    Sure, I'd be the lady to ask.

    Continues where this conversation already went

Requires a check of Intelligence

  • Thank you for your time.

    The graph connects this choice to nothing, so the conversation stops here.

Requires a check of Intelligence

  • I have to get going.

    The graph connects this choice to nothing, so the conversation stops here.

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

An unofficial reference for Ardenfall, a game by Spellcast Studios. Spellcast Studios does not make or endorse this site. Game names, text and images belong to their owner, and this site reads them from the game to describe it.