dia_garkai_guard_hazure-ekiro
- Dialogue
- dia_garkai_guard_hazure-ekiro
- Reached by
Openers (4)
The game picks one. They are alternatives, in the order it prefers them.
Only while The Missing Caravan is succeeded
Thank you for finding {Edo's} caravan. I must've heard about it a hundred times ... It's a shame what happened to those {viatiru}, though ...
Only after the player has spoken to the speaker
*You see a {Karu} guard lazily attending his post, his thoughts apparently elsewhere. The elf gives a deep sigh and looks off into the distance.*
The conversation forks on the graph-variable check:
If True
[Get Attention.] *<i>Ahem</i>.* Excuse me, sir.
*The elf's attention jerks very quickly to you.* Oh! *He shakes and blinks away the shock for a split second before making still and reassuring eye-contact.*
Sorry about that, sir / miss. *He clears his throat and takes on a slightly lower and more serious tone.* What do you need?
The conversation ends
Is someone actually <i>paying</i> you to sit here and do this?
Straighten your posture and wake up! You have a city to guard!
[Leave.] *Let him be.*
*You leave him in his daydream.*
The conversation ends
If False
*Poke vigorously on the shoulder.*
*The elf's attention jerks very quickly to you.* Oh! *He shakes and blinks away the shock for a split second before making still and reassuring eye-contact.*
Sorry about that, sir / miss. *He clears his throat and takes on a slightly lower and more serious tone.* What do you need?
The conversation ends
AHHHHH!
*The elf screams in shock.* AH! *He starts to breathe heavier and holds his hand to his chest.* By the ancestors, {vemani}! Don't sneak up on an armed guard!
You scared me half to death! And I can't really afford another accident on my record ...
But - *The elf clears his throat.* - was there something you needed, traveler?
The conversation ends
[Leave.] *You have lost interest.*
*You walk away from the interaction, leaving both of your minds to wander freely.*
The conversation ends
Hello again. Something else I can help you with?
Only after the player has spoken to the speaker
*In front of you is a {Karu} pulling and itching at his armor.*
What the player can raise (6)
The game offers every topic whose requirement is met, in the order it prefers them.
Requires a check of Intelligence
Nice meeting you. Until Next time.
The conversation forks on what the game checks, in this order:
Only while The Missing Caravan is started
Don't forget to check into {Edo} for me ...
The conversation ends
Only when standing with Garkai is at least Neutral
Sure thing.
The conversation ends
Otherwise
Please just stay out of trouble ... at least until the end of my shift.
The conversation ends
Requires a check of Intelligence
I'll talk to you later.
The conversation forks on what the game checks, in this order:
Only when standing with Garkai is above Neutral
I will be right here ...
The conversation ends
Otherwise
Please just stay out of trouble ... at least until the end of my shift.
The conversation ends
You don't seem to like being a guard.
That's because I don't like being a guard. I hate it.
All the armor fits awkward; I'm no good in a fight; I always have to hear about everyone's problems. No one ever comes around to tell the guards good news.
The conversation ends
Hear anything around the city?
The conversation forks on the graph-variable check:
If False
The conversation forks on the graph-variable check:
If False
Not at the moment, though I'd find {Azasumi}, he's constantly patrolling the guard stations making sure everything is to his liking, so it's hard to say exactly where he'd be, but if you do run into him, he's the one to ask for work.
The conversation ends
If True
I do, Actually. {Edo Tsuki} over in the market area of {Garkai} lost a critical shipment en route through the {Nakibani Forest}. I know he'd pay,
Plus you'd be doing me a favor by getting him off my back.
- Sets the quest started The Missing Caravan
- Advances The Missing Caravan
- Changes a variable of something the compendium does not publish
The conversation ends
If True
Well, to begin with, you got the constant drunken fights and petty thefts.
Then over in the markets, you have {Edo Tsuki} trying to send any squad he can convince into the {Nakibani} looking for his beloved shipment.
I swear if I have to hear about his "special delivery" one more time, I'm going to lock him up just for some peace.
Hear of any jobs for <player_age = adult ? "a passionate, young" : "an old"> <player_gender = male ? "lawman" : "woman of the law">?
Requires a check of Intelligence
[Exit conversation.] *Grin and walk away.* ...
All right, then ...
The conversation ends
Requires a check of Intelligence
[player] be guard?
Only the first time
Trust me, if I could trade places with you, I would. But {Azasumi} would never let a {vemani} in the guards. Even within {Garkai}, he hasn't formally allowed anyone but the {Ekiros} to do it since he took over as our elder.
To put it in terms you can grasp: No.
The conversation ends
The game picks one of these replies at random:
One of the random replies
You didn't understand a word I said, huh?
The conversation ends
One of the random replies
Like I said ... I wouldn't count on it.
The conversation ends
Requires a check of Intelligence
[player] need coin ...
The conversation forks on the graph-variable check:
If False
Sorry. I don't know of any jobs available right now. I'd talk to {Mune} over at the inn. He hears about everything that goes on throughout the city.
The conversation ends
If True
{Edo Tsuki's} been looking for someone dumb or brave enough to head into the forest to find his missing shipment. After our brief interaction, I feel you'll meet at least one of those criteria ...
- Sets the quest started The Missing Caravan
- Advances The Missing Caravan
- Changes a variable of something the compendium does not publish
The conversation ends