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dia_garkai_guard_suji-ekiro

Dialogue
dia_garkai_guard_suji-ekiro
Reached by

Openers (2)

The game picks one. They are alternatives, in the order it prefers them.

Only after the player has spoken to the speaker

Uh ... hi. I never seen you around here before.

  • I haven't been in {Garkai} very long.

    Ah, an outsider. What is it you want with me, outsider?

    The conversation ends

  • I'm a wanderer. Don't tend to stay anywhere too long.

    A wanderer, huh? I should warn you, I'm not one for stories or questions.

    The conversation ends

  • Oh my, you smell awful.

    Thanks! I've been training really hard! The sun beating down is not helping anything / You should smell on a hot day!

    *The large {Karu} woman beats out an oddly satisfied giggle.* The rain is refreshing on days like today. /

    Returns to an earlier point

  • [Leave.] Let's keep it that way, shall we?

    Huh?

    The conversation ends

You again?

What the player can raise (6)

The game offers every topic whose requirement is met, in the order it prefers them.

  • You must be the muscle around here.

    {Azasumi} say's I'm one of the strongest guards in the whole city!

    The conversation ends

  • You have a very nurturing psyche. An animal lover, perhaps?

    Requires a Medium check of Psychic Magic

    • Changes how the speaker feels about the player

    How did you know! All the animals at the farm are so adorable! I spend all my off time there feeding them and taking care of them. *Suji's lips curl in, and the corners of her mouth rise as she thinks of her pets.* Soft, warm, cute {yanakis} ... I wish I could spend all my time with them.

    The conversation ends

    *A disgusted grimace washes over the stoic and empty countenance of the oblivious strongarm.* NO! The forest is scary, and all the monsters are UGLY. And I never eat any of the poor animals they ... you know. *{Suji} feigns a slit throat, with large sad eyes.*

    I try to take care of the ones over at {our farm} whenever I'm off duty.

    The conversation ends

  • Tell me more about the farm.

    Sure. It's one of the few things I like to talk about.

    • Where can I find it?

      Over in our sect of {Garkai}. It's the only building with a bunch of adorable {yanaki} outside; you can't miss it!

      Returns to an earlier point

    • What do they do with the {yanaki}?

      Oh ... that's another thing I don't like to talk about. If you really want to know that badly, you can talk to someone at the farm.

      Returns to an earlier point

    • Why don't you just work on the farm?

      I tried but ... I couldn't perform all my duties. That, and I don't like {Ikan} ...

      Returns to an earlier point

    • That's all I wanted to know.

      Okay!

      The conversation ends

Only after the player has spoken to the speaker

  • Actually, I have to go.

    The graph connects this choice to nothing, so the conversation stops here.

Only after the player has spoken to the speaker

  • Goodbye, {Suji}.

    The graph connects this choice to nothing, so the conversation stops here.

Only when the conversation's own flag who is set

  • Who's {Azasumi}?

    *The large {Karu} woman looks at you in disbelief.* Who's {Azasumi}? He's the elder of the {Ekiros}! He represents all of us. Where are you from?

    The conversation ends

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

An unofficial reference for Ardenfall, a game by Spellcast Studios. Spellcast Studios does not make or endorse this site. Game names, text and images belong to their owner, and this site reads them from the game to describe it.