dia_inter_bubble-elevator INSTANCE
- Dialogue
- dia_inter_bubble-elevator INSTANCE
- Reached by
Openers (2)
The game picks one. They are alternatives, in the order it prefers them.
Only when the game's own check passes. The compendium cannot name what it reads (AND → NOT → Graph Variable → Graph Variable).
*An array of tubes sway in the salty wind, accompanied by the low, resonant bubbling echoing from deep beneath the land. The ground trembles beneath your feet, as though immense pressure is building below, straining for release.*
*You now hear the faint sputter of the corrosive liquid eating its way through the blockage.*
The game runs SavedSceneObjectSwapperNode here, which the compendium does not model.
The conversation ends
Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).
*An array of tubes sway in the salty wind, accompanied by the low, resonant bubbling echoing from deep beneath the land. The ground trembles beneath your feet, as though immense pressure is building below, straining for release.*
What the player can raise (4)
The game offers every topic whose requirement is met, in the order it prefers them.
Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).
[Investigate]
*You crane your neck, peering into the depths of the larger hole. It appears to be blocked. Perhaps a potion with corrosive or poisonous attributes could melt the blockage, allowing the built-up pressure to finally escape.*
Only when the player carries
[Throw a Potion of Poison into the hole]
- Gives
*You dump the contents of the potion into the hole. You hear the faint sputter of the corrosive liquid eating its way through the blockage.*
Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).
[Leave it alone]
The graph connects this choice to nothing, so the conversation stops here.
Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).
[Blast the blockage with a burst of mana]
Requires a High check of Intelligence
*You press your palms against the rough surface and close your eyes. A circle of unbridled energy takes shape in your mind as you channel the source through your limbs, guiding it into the heart of the structure. *
[Forcefully smash the blockage, relieving the pressure]
Requires a High check of Strength
*With all your might, you stomp your foot down onto the blockage.*