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dia_sc_caravan-owner_000

Dialogue
dia_sc_caravan-owner_000
Reached by

Openers (1)

The game picks one. They are alternatives, in the order it prefers them.

Need something?

What the player can raise (4)

The game offers every topic whose requirement is met, in the order it prefers them.

  • I'm looking to buy.

    The conversation forks on the graph-variable check:

    If True

    And I'm here to sell. I've got fine spells you may be interested in!

    • Opens the merchant's stock

    And I'm here to sell. Take a look.

    The conversation ends

    Perhaps next time.

    The conversation ends

    If False

    And I'm here to sell. Take a look.

    Continues where this conversation already went

  • You're selling spells? Isn't that illegal?

    *The merchant laughs* Illegal? Far from it! All I needed to do was answer some questions, and I'm given a Spellcasting Vendor's Permit. Then I just submit my sales every year and do a few inspections, nothing easier.

    *He leans closer, smile becoming serious* Between you and me, I think the Sazziad's trade controls have been a huge success. The number of stories I've heard about Charmers and other unsavory creating cheap spells that backfire!

    *He winks* My spells? Top of the line! Know a crafter in Norakoji that makes em.

    The conversation ends

Only when the conversation's own flag mentioned_charmers is set

  • Charmers? Who are they?

    Bone Charmers! They've lived here for a long time, always causing trouble. They carve bones from monsters, and even elves!

    Most charmers I run into are criminals, serving their time as public servants. But if you run into an unchained one, prepare to fight! A nasty savage bunch.

    The conversation ends

  • Fairwell.

    The graph connects this choice to nothing, so the conversation stops here.

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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