Guards
- Dialogue
- questdialog_guards
- Reached by
- A quest character group: feature_guard-bounty
Openers (2)
The game picks one. They are alternatives, in the order it prefers them.
Only when the game's own check passes. The compendium cannot name what it reads (Get Bounty Towards Node).
You there! Outsider! You've violated the law. Pay a bounty of [bounty] gold immediately, and your crimes will be forgiven. What'll it be?
[Give [bounty] gold.] Here, take it..
The conversation forks on the graph-variable check:
If False
Very well. Move along.
The conversation ends
- +0 gold
If True
Very well. We will be taking your {Stolen Goods}. Move along.
The conversation ends
[Jail] I will surrender peacefully.
The conversation forks on the graph-variable check:
If False
Surrender yourself easily, and you can rot in the regional jail peacefully. Wouldn't want to get you there with anything broken... or punctured.
The conversation ends
- Sends the player to prison
If True
Surrender yourself easily, and you can rot in the regional jail peacefully. Wouldn't want to get you there with anything broken... or punctured. We will be taking your {Stolen Goods} as well.
The conversation ends
[Jail] I don't have enough gold!
[Attack.] *Reach for your weapon.*
HEY! *The guard immediately reaches for his weapon in turn.*
The conversation ends
[Run.] Yeah, just give me a minute to grab my—*begin to sprint.*
Hey! Get back here!
The conversation ends
Only when the game's own check passes. The compendium cannot name what it reads (Get Bounty Towards Node).
You there! Outsider! You've violated the law. Pay a bounty of [bounty] gold immediately, and your crimes will be forgiven. What'll it be?