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Guards

Dialogue
questdialog_guards
Reached by

Openers (2)

The game picks one. They are alternatives, in the order it prefers them.

Only when the game's own check passes. The compendium cannot name what it reads (Get Bounty Towards Node).

You there! Outsider! You've violated the law. Pay a bounty of [bounty] gold immediately, and your crimes will be forgiven. What'll it be?

  • [Give [bounty] gold.] Here, take it..

    The conversation forks on the graph-variable check:

    If False

    Very well. Move along.

    The conversation ends

    • +0 gold

    If True

    Very well. We will be taking your {Stolen Goods}. Move along.

    The conversation ends

    Continues where this conversation already went

  • [Jail] I will surrender peacefully.

    The conversation forks on the graph-variable check:

    If False

    Surrender yourself easily, and you can rot in the regional jail peacefully. Wouldn't want to get you there with anything broken... or punctured.

    The conversation ends

    • Sends the player to prison

    If True

    Surrender yourself easily, and you can rot in the regional jail peacefully. Wouldn't want to get you there with anything broken... or punctured. We will be taking your {Stolen Goods} as well.

    The conversation ends

    Continues where this conversation already went

  • [Jail] I don't have enough gold!
  • [Attack.] *Reach for your weapon.*

    HEY! *The guard immediately reaches for his weapon in turn.*

    The conversation ends

  • [Run.] Yeah, just give me a minute to grab my—*begin to sprint.*

    Hey! Get back here!

    The conversation ends

Only when the game's own check passes. The compendium cannot name what it reads (Get Bounty Towards Node).

You there! Outsider! You've violated the law. Pay a bounty of [bounty] gold immediately, and your crimes will be forgiven. What'll it be?

Continues where this conversation already went

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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