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Heavy Board

Dialogue
dia_inter_heavy-board
Reached by
  • A scene placement: Heavy Board

Openers (1)

The game picks one. They are alternatives, in the order it prefers them.

Only when the game's own check passes. The compendium cannot name what it reads (NOT โ†’ Graph Variable).

*A heavy board lays upon the ground.*

What the player can raise (2)

The game offers every topic whose requirement is met, in the order it prefers them.

  • [Leave it alone]

    The graph connects this choice to nothing, so the conversation stops here.

Only when the game's own check passes. The compendium cannot name what it reads (NOT โ†’ Graph Variable).

  • [Shove the board away]

    Requires a High check of Strength

    *Using your strength, you anchor your feet against the ground and press your weight against the wooden debris. It gives suddenly, and slides away from its resting place.*

    The game runs SavedSceneObjectSwapperNode here, which the compendium does not model.

    The conversation ends

  • [Leverage the board by utilizing a nearby rock as a fulcrum]

    *You carefully set up a fulcrum with a rock, and press your weight against one side, allowing you to pivot the board away from its resting place.*

    Continues where this conversation already went

Checks

Started at

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 ยท c324a62

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