jellyfish
- Dialogue
- questdialog_jellyfish
- Reached by
- A quest scene object: A Lantern for the Sea
Openers (1)
The game picks one. They are alternatives, in the order it prefers them.
Only while the quest holds the authored value
*A school of jellyfish frolick in the frigid waters. Their innards are aglow with soft blue light.*
What the player can raise (2)
The game offers every topic whose requirement is met, in the order it prefers them.
Only while the quest holds the authored value
[Leave]
The graph connects this choice to nothing, so the conversation stops here.
Only while the quest holds the authored value
[Grab a jellyfish]
- Gives Glowing Cave Jellyfish
*You seize one of the dancing creatures and stow it in your inventory.*
- Changes a variable of something the compendium does not publish
- Sets an objective succeeded in A Lantern for the Sea
The conversation ends