Skip to content
← back to conversations

Lantern Mechanism

Dialogue
dia_inter_beacon-mechanics
Reached by

Openers (2)

The game picks one. They are alternatives, in the order it prefers them.

Only while the quest holds the authored value

*You see the bent and sputtering remains of what used to be an impressive piece of Sand Elf machinary. It desperately needs a new mechanism and lense.*

The conversation forks on the quest-state check:

If true

The conversation ends

If false

The conversation ends

Only while the quest holds the authored value

*A dazzling new lantern mechanism sits proudly overlooking the sea.*

The conversation ends

What the player can raise (4)

The game offers every topic whose requirement is met, in the order it prefers them.

Only when the player carries Beacon Lantern Mechanism

Only when the player carries Makeshift Lantern Mechanism

Only when the player carries Beacon Lens

  • *Let the mechanism be for now.*

    The graph connects this choice to nothing, so the conversation stops here.

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

An unofficial reference for Ardenfall, a game by Spellcast Studios. Spellcast Studios does not make or endorse this site. Game names, text and images belong to their owner, and this site reads them from the game to describe it.