Lantern Mechanism
- Dialogue
- dia_inter_beacon-mechanics
- Reached by
- A scene placement: Lantern Mechanism
- A quest scene object: Beneath the Beacon's Glow
Openers (2)
The game picks one. They are alternatives, in the order it prefers them.
Only while the quest holds the authored value
*You see the bent and sputtering remains of what used to be an impressive piece of Sand Elf machinary. It desperately needs a new mechanism and lense.*
The conversation forks on the quest-state check:
If true
The conversation ends
If false
The conversation ends
Only while the quest holds the authored value
*A dazzling new lantern mechanism sits proudly overlooking the sea.*
The conversation ends
What the player can raise (4)
The game offers every topic whose requirement is met, in the order it prefers them.
Only when the player carries Beacon Lantern Mechanism
(Beacon parts) *Replace the lantern mechanism.*
The conversation ends
- Gives Beacon Lantern Mechanism
- Sets an objective succeeded in Beneath the Beacon's Glow
Only when the player carries Makeshift Lantern Mechanism
(Makeshift Lantern Mechanism) *Install makeshift lantern mechanism.*
The conversation ends
- Sets an objective succeeded in Beneath the Beacon's Glow
Only when the player carries Beacon Lens
(Beacon parts) *Replace the lense.*
*Let the mechanism be for now.*
The graph connects this choice to nothing, so the conversation stops here.