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Merchant

Dialogue
questdialog_merchant
Reached by

Openers (5)

The game picks one. They are alternatives, in the order it prefers them.

Introduce the character. This is the first text that will appear in the demo and in the game!

Only while Worth its Weight in Diyuul is started

Quest active greeting

Only while the quest holds the authored value

Special case: have him notice his potion is gone (and quest has NOT started)! Wowee what could have happened???????????

Only while the quest holds the authored value

Special case: have him notice his potion is gone (and quest has succeeded)! Wowee what could have happened???????????

Default greeting

What the player can raise (4)

The game offers every topic whose requirement is met, in the order it prefers them.

Only while Worth its Weight in Diyuul is started

  • I'd like to purchase something.

    Ah, have you scrounged up enough gold for my beautiful potion of healing?

    • Opens the merchant's stock

    The conversation forks on the quest-state check:

    If true

    Ah, at last! I hope your wounds heal, traveler.

    The conversation ends

    If false

    I hope you enjoy.

    The conversation ends

    Your wounds don't look to good, outsider.

Only while Worth its Weight in Diyuul is started

  • What do you have for sale?
    • Opens the merchant's stock

    I hope you enjoy.

    You'll be back.

  • Lore question weeeeeeeeee

    The graph connects this choice to nothing, so the conversation stops here.

  • Goodbye.

    The graph connects this choice to nothing, so the conversation stops here.

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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