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Strange Bag

Dialogue
dia_inter_elder-wisp-bag
Reached by
  • A scene placement: Strange Bag

Openers (2)

The game picks one. They are alternatives, in the order it prefers them.

*You find a conspicuous bag, nearly bursting with hardened buds. This is clearly the illegal shipment of elder wisp that was alluded to in a note you found. Your head is already spinning from its effects.

Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).

*You find a strange bag, nearly bursting with hardened buds.*

What the player can raise (5)

The game offers every topic whose requirement is met, in the order it prefers them.

Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).

  • [Investigate the bag's contents]

    *You take a sniff of the bag's strange contents, and immediately realize what it consists of.

    This is elder wisp. An illegal and potent drug, elder wisp seems to slow the mind, but give great energy to the body, and is also poisonous. As the name implies, elder wisp is an aged form of wisp, which is commonly smoked by Karu elves and is quite common.

    The conversation ends

Only when the game's own check passes. The compendium cannot name what it reads (AND → NOT → GET [ KNOWSITSDRUGZ ] → Graph Variable).

  • [Smoke the entire bag]

    *You take a deep breath, preparing yourself for what's ahead. You confidently pull out your trusty pipe and manage to dump the entire bags worth of wisp into it.*

    • [Effortlessly blaze your way through the stock.]

      Requires a Medium check of Endurance

      *You manage to burn through the entire supply without an issue. Your legs may jitter, and you look down and swear you have three thumbs, but all in all, you did it.*

      • Runs AddStatusEffectNode
      • Runs AddStatusEffectNode

      The conversation ends

    • [Light your pipe]

      *Your vision blurs, and you feel quite ill. Seems the elder wisp also makes you feel like an elder... you... don't... feel... so good...*

      The conversation ends

Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).

  • [Eat the entire bag]

    *In your infinite wisdom, you conclude this substance must be consumable. You start shoveling it into your mouth...*

    *Your vision blurs, and you feel quite ill. You... don't... feel... so good...*

    The conversation ends

Only when the game's own check passes. The compendium cannot name what it reads (NOT → Graph Variable).

Other entry points (1)

The game reaches these from elsewhere: a quest event, or another conversation.

  • Runs AddStatusEffectNode
  • Runs AddStatusEffectNode

Checks

Changes

Started at

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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