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test_dialog

Dialogue
test_dialog
Reached by

Openers (3)

The game picks one. They are alternatives, in the order it prefers them.

Greetest! I am Testy! What do you wish to test my lord?

(Drunk) Looks like someone’s been making the most of the festivities! *They chuckle, clearly amused.*

Only while the quest holds the authored value

I did not imagine I would see the stars again. Thank you, [player].

What the player can raise (4)

The game offers every topic whose requirement is met, in the order it prefers them.

  • Test Drinking animation

    ...

  • It seems I have, indeed. Glad I pulled you from that cage, my friend. You’re a good soul - fate dealt you an unfair hand, but you deserve better!
    • Changes how the speaker feels about the player

    You're a brave soul, Ameki. Truly, you are my brother / sister.

    If you need anything - I'm eternally endebted to you.

    • *Pfft.* No, no. Come off all of that. We are square. We are family. Families don't keep debts.
      • Changes how the speaker feels about the player

      A heart of gold, you have. Lets have a drink. To new bonds!

    • Oh! Truly? Thank you! *You pat Kinji on the shoulder and nod.*

      The graph connects this choice to nothing, so the conversation stops here.

    • Right, right, well I must be off. Lots of hands to shake and all that.

      The graph connects this choice to nothing, so the conversation stops here.

    • [Leave] *Walk away, distracted.*

      The graph connects this choice to nothing, so the conversation stops here.

  • Mind your tongue. Would you rather find yourself back in chains?

    The conversation forks on the graph-variable check:

  • TO NEW BONDS!

    The graph connects this choice to nothing, so the conversation stops here.

  • Test Drinking game

    *Together, you raise the bottle of koji and take a deep, burning swig.*

    ...

    • Runs AddStatusEffectNode
    • Runs AddStatusEffectNode

    Ah! Enjoy the night, brother / sister.

    The conversation ends

Other entry points (1)

The game reaches these from elsewhere: a quest event, or another conversation.

The conversation forks on the graph-variable check:

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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