dia_bisawa_mirk_sea-serpent-guy
- Dialogue
- dia_bisawa_mirk_sea-serpent-guy
- Reached by
Openers (6)
The game picks one. They are alternatives, in the order it prefers them.
Only when the player is racegroup_dwarf
Salt of the sea - what are you? You're even more hideous than a Nayyar.
Only when the player is racegroup_dwarf
*The elf grimaces in disgust.* Oh. Its you again.
Only when the player stands GreaterThan Neutral with the speaker
What brings you to Bisawa, [player]?
Only after the player has spoken to the speaker
What do you want, outsider?
Only after the player has spoken to the speaker
Why are you still here, outsider?
Only when all of these hold:
Only while Between a rock and a hard place is completed
Only while A Lantern for the Sea is started
I hear you’re keen to join Chasa in tossing our last food to the tide.
What the player can raise (3)
The game offers every topic whose requirement is met, in the order it prefers them.
What can you tell me about this strange fog?
The conversation forks on the graph-variable check:
If True
Don’t look at me for answers. Look to your own kind, Nayyar.
Your blustering ships emptied the reefs, and now this fog - some trick of yours - something unnatural, that’s driven the sea mad.
Creatures of the deep, lured and called to shallow waters. It's the reason that hideous creature got itself wedged in the pass.
- Changes a variable of something the compendium does not publish
The conversation ends
If False
Zoa names the fog a spirit’s curse. I say it’s the Nayyar - their blustering sails scared the fish, and the fog followed close behind.
It sits, year after year, and drags the deep up into our waters. That’s what put that abomination in the pass.
Only while Between a rock and a hard place is completed
What can you tell me abut the creature stuck in the pass?
The deep’s full of such things. You only notice now ‘cause it’s in your way.
I spoke of monsters before, and few believed me. Now the fog’s driven one onto our trade routes, and all see what I’ve long known.
The conversation ends
Goodbye.
The conversation forks on how the speaker feels about the player:
If Honored
Fair tides, [player]. Travel safe.
The conversation ends
If Accepted
If Neutral
Perhaps it’s time you took your leave - and stayed gone.
The conversation ends
If Disliked
If Vilified