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Between a rock and a hard place

Journal text

On success
The creature has been removed from the path.

Phases

  1. Phase 1: Talk to Villagers

    Journal entry

    A bizarre and massive creature blocks my path out of this coastal valley.

    Completed journal entry

    Iago, an old man from the village, has sent me to find an alchemist in the forest. He believes the beast can be moved - but it must be done carefully, without angering it or damaging the food stores beneath the pass.

    Objectives

    1. Objective 1: Ask the villagers what can be done about the creature blocking the pass
  2. Phase 2: SpeakToPotionMan

    Objectives

    1. Objective 1: Speak to the hermit in the coral forest
    2. Objective 2: Go to the Coral Forest
    3. Objective 3: Go and see the strange creature stuck in the pass

      Hidden objective

    4. Objective 4: Find a way to remove the creature from the pass
  3. Phase 3: FindIngredientsAndReturn

    Journal entry

    I have been given an incomplete mixture by the hermit. He has told me to find an active ingredient around the forest. One option is the <b>Mysterious Flower</b>, found underwater. Its effects are unknown, hence the name. Another option is the <b>Blossom of Serenity</b>, found in higher areas. It will supposedly resolve this issue in a peaceful manner. The final ingredient I could use is the <b>Vine of Chaos</b>, found in corrupted lands. Judging by the name, this ingredient will surely be exciting.

    Objectives

    1. Objective 1: Find the 'Mysterious Flower'

      Journal: Yogek, the old hermit alchemist, gave me a solution to dissolve an ingredient for a simple potion. If I use it properly, it should help me free the Creature from the pass.

    2. Objective 2: Find the 'Blossom of Serenity'
    3. Objective 3: Return to the Creature

      Hidden objective

    4. Objective 4: Find an active ingredient
    5. Objective 5: Find the 'Vine of Chaos'
  4. Phase 4: CollapseOgobiEdgeCase

    Objectives

    1. Objective 1: Find Another Way to Clear the Creature

Rewards

Awarded manually

  • Gold: 200

Awarded manually

  • Gold: 250

Awarded manually

  • Gold: 100

What the quest's logic declares

Read from the quest's own graph. These are authored declarations, not a route through the quest.

Watches for

  • When the quest starts
  • While the phase is active Talk to Villagers
  • While the phase is active SpeakToPotionMan
  • While the phase is active FindIngredientsAndReturn
  • While the phase is active CollapseOgobiEdgeCase
  • When a character dies
  • When a character is damaged
  • When a character acquires Vine of Chaos
  • When a character acquires Blossom of Serenity
  • When a character acquires Mysterious Flower

Changes

  • Sets the quest's state (succeeded)
  • Sets an objective's state
  • Adds a journal entry
  • Sets an objective's state Find an active ingredient (succeeded)
  • Sets a quest variable
  • Sets the quest's state (started)
  • Sets the quest's state (started)
  • Sets an objective's state Go and see the strange creature stuck in the pass (succeeded)
  • quest event
  • Sets the quest's state (started)
  • Gives Incomplete Mixture (1)
  • Sets the quest's phase FindIngredientsAndReturn
  • Sets an objective's state Find an active ingredient (succeeded)
  • Gives Mysterious Flower (1)
  • Sets an objective's state Find the 'Blossom of Serenity' (succeeded)
  • Gives Blossom of Serenity (1)
  • Sets an objective's state Find the 'Mysterious Flower' (succeeded)
  • Gives Vine of Chaos (1)
  • Sets an objective's state Find Another Way to Clear the Creature (succeeded)
  • Sets a quest variable
  • character despawn
  • Sets an objective's state Go to the Coral Forest (succeeded)
  • Sets an objective's state Find the 'Vine of Chaos' (succeeded)
  • Sets an objective's state Find the 'Blossom of Serenity' (succeeded)
  • Sets an objective's state Find the 'Mysterious Flower' (succeeded)
  • Grants the achievement
  • faction relationship Bisawa
  • Adds a journal entry
  • Sets the quest's state (succeeded)
  • Sets the quest's state (succeeded)
  • faction relationship Bisawa
  • Adds a journal entry
  • Sets a quest variable
  • Sets the quest's state (succeeded)
  • Sets a quest variable
  • faction relationship Bisawa
  • Adds a journal entry
  • Sets the quest's state (succeeded)
  • Sets a quest variable
  • Adds a journal entry
  • faction relationship Bisawa
  • Adds a journal entry
  • Sets a quest variable
  • Sets an objective's state Find Another Way to Clear the Creature (succeeded)
  • Sets a quest variable
  • Sets the quest's state (succeeded)
  • faction relationship Bisawa
  • Sets an objective's state
  • Sets a quest variable
  • Sets the quest's state (succeeded)
  • faction relationship Bisawa
  • Sets a quest variable
  • Sets a quest variable
  • Teleports a character to

The graph also holds 36 node(s) of 11 type(s) the compendium does not model.

Conversations

Characters

Checked in dialogue

Changed by dialogue

Conversations

Watches for

Changes

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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