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dia_garkai_grain-thief_gekitsu-sako

Dialogue
dia_garkai_grain-thief_gekitsu-sako
Reached by

Openers (4)

The game picks one. They are alternatives, in the order it prefers them.

Only while Against The Grain is succeeded

Get away from me, {iramata}!

The conversation ends

Requires a check of Intelligence

Get away from me, {iramata}! Before I call the guards! There's a blankness about you that makes me uneasy.

The conversation ends

Only when all of these hold:

What do you want, {vemani}?

Only when all of these hold:

What is it?

What the player can raise (4)

The game offers every topic whose requirement is met, in the order it prefers them.

  • What do you do?

    Only the first time

    I work the docks. Guiding the boats in, checking the crab pots ... things of that nature.

    • You provide an excellent service, especially if this fog is common.

      Well ... yes. That's what I often think.

      You'd think they'd pay me more than this measly wage ...

      The conversation ends

    • I'm sure they appreciate you for it.

      Are you getting to some point of significance with all of this, outsider?

      The conversation ends

    • That's, uh ... interesting.
    • That sounds pretty lowly

      What did you say to me, {vemani} scum?

      • Nothing. Forget it.

        ... Watch your mouth around here, outsider. You're a long way from home.

        The conversation ends

      • Why? What're you going to about it?

        *The elf turns red with anger. With a deep breath, he turns away.* It was foolish of me to entertain idle gossip with {vemani} scum for even a second.

        The conversation ends

      • Caught drinking {arani} on the boat one too many times?

        I will not spoken to like this!

        *The elf turns red with anger. With a deep breath, he turns away.* It was foolish of me to entertain idle gossip with {vemani} scum for even a second.

        Be gone from me ... before I get the {Ekiros} involved ...

        The conversation forks on what the game checks, in this order:

        Otherwise

        The conversation ends

        Only while Old Shore Sappers is succeeded

        Doing a few chores for {Azasumi} will not excuse your rudeness.

        The conversation ends

    The conversation forks on what the game checks, in this order:

    Otherwise

    I work the docks. Guiding the boats in, checking the crab pots ... things of that nature.

    The conversation ends

    Only when the conversation's own flag Rude is set

    Let's not go down this path again.

    The conversation ends

  • Do you enjoy it here?

    There is no need to make idle or useless conversation for my sake, {vemani}.

    The conversation ends

Only after the player has spoken to the speaker

  • [Leave.] Well ... it's been nice ...

    The graph connects this choice to nothing, so the conversation stops here.

Only after the player has spoken to the speaker

  • [Leave.] I'll be off, then. It's been great, as usual.

    The graph connects this choice to nothing, so the conversation stops here.

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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