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Against The Grain

Journal text

No journal text recorded.

Phases

  1. Phase 1: Find out more about the grain thief.

    Journal entry

    Saya mentioned that her grainery has been being broken into in Garkai. Perhaps there's something I can do to help.

    Objectives

    1. Objective 1: Talk to Saya Sako
  2. Phase 2: Take your findings to Grainery Onwer

    Journal entry

    We have sufficient evidence of our grain stealer to return to Saya Sako.

    Objectives

    1. Objective 1: Talk to Saya Sako.
  3. Phase 3: Find the grain thief

    Objectives

    1. Objective 1: Investigate the grainery.

      See if the thief left any clues at the grainery.

      Journal: Maybe the thief dropped something or left some other evidence ...

    2. Objective 2: Stake out the Grainery.

      Try to catch a glimpse of the thief in the act.

      Journal: The thief steals when everyone's at home, so I'm guessing they'll be back tonight, probably around midnight.

  4. Phase 4: Sent To Investigate by Owner

    Journal entry

    I've been told by Saka to go to the grainery in Garkai and hide, waiting to see who comes at midnight.

    Objectives

    1. Objective 1

      Journal: I've been told by [npc_2] that someone has been stealing grain every night, and has sent me to investigate. I should sneak into the grainery at nightfall and see if someone comes by.

Rewards

No rewards recorded.

What the quest's logic declares

Read from the quest's own graph. These are authored declarations, not a route through the quest.

Watches for

  • When the quest's phase changes
  • When a character is pickpocketed
  • When a quest variable changes

Changes

  • package
  • Sets a quest variable
  • Adds a journal entry
  • Sets a quest variable
  • package
  • package
  • Gives Stolen Ganura Evidence (1)
  • Sets the quest's phase Find the grain thief
  • Sets a quest variable
  • Sets a quest variable
  • package
  • Adds a journal entry
  • Sets the quest's state (started)
  • Sets the quest's phase Sent To Investigate by Owner
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • Sets the quest's state (started)
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable

The graph also holds 10 node(s) of 6 type(s) the compendium does not model.

Conversations

Characters

Checked in dialogue

Changed by dialogue

Conversations

Changes

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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