dia_ishgana_enchanter_kinji-bunjiro
- Dialogue
- dia_ishgana_enchanter_kinji-bunjiro
- Reached by
Openers (3)
The game picks one. They are alternatives, in the order it prefers them.
Only when all of these hold:
Only when the conversation's own flag interactedAfterQuest is set
Only when standing with Ishgana Wind Wizards is below Neutral
I hear what they say about you in Ishgana, [player], but that doesn't change the fact that you saved my life.
I'm Kinji, the local enchanter, no time for proper introductions earlier, I'm certain you understand.
You're always welcome in my enchantment shop.
The conversation ends
Only when the conversation's own flag interactedAfterQuest is set
[player]! Wonderful to see you again! Truly, wonderful! Thank you for getting me out of that gastly ruin!
I'm Kinji, the local enchanter, no time for proper introductions earlier, I'm certain you understand.
For the right price I can speak life into any dead pieces of steel or cloth.
The conversation ends
Hello, [player]. Did you need something?
What the player can raise (3)
The game offers every topic whose requirement is met, in the order it prefers them.
Only while Where the Wind Blows is started
How's life back in Ishgana?
The conversation forks on the graph-variable check:
If True
Not exactly paradise, but a stay in a dank ruin can certainly reorient your perspective.
Groanings of an old yanaki aside, I'm glad to be home, [player]. Thank you for asking.
- Changes how the speaker feels about the player
The conversation ends
If False
It's a shame that Ninsei won't be around anymore ... the mood around town isn't quite the same without him.
Groanings of an old yanaki aside, I'm glad to be home, [player]. Thank you for asking.
Only when the game's own check passes. The compendium cannot name what it reads (Graph Variable).
I would like an item enchanted.
Present me with the subject.
I have to go
The graph connects this choice to nothing, so the conversation stops here.