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Where the Wind Blows

Journal text

On success
Ishgana has found peace once more. The Children of the Crimson Serpent are driven out, their schemes undone. The Ori Tree shimmers strong again, its breath returned to the winds. The village endures. For now, that is enough.

Phases

  1. Phase 1: Go to the Forest

    Journal entry

    I've been tasked with bringing home the missing Wind Wizards of Ishgana. From what I can gather, they are being held in the Shisivi Woods.

    Objectives

    1. Objective 1: Go to the Shisivi Woods

      Success: I’ve reached the Shisivi at last. Whoever seized the wizards must be hidden somewhere in these depths

  2. Phase 2: Find Blood Cult Base

    Objectives

    1. Objective 1: Find where the abductors are encamped
  3. Phase 3: Retrieve Hostages

    Journal entry

    I’ve found the fiends’ hiding place. I’ll slip into their decrepit den to free the Wind Wizards - perhaps there are others in need of rescue, too.

    Objectives

    1. Objective 1: Search for the Wind Wizards
    2. Objective 2: Rescue the hostage Wind Wizards from the Blood Mages

      Hidden objective

    3. Objective 3: Free the hostage stranger

      Hidden objective

  4. Phase 4: Return to Ishgana

    Journal entry

    I must return to Ishgana and tell Renhai about the events that transpired in the ruin within the Shisivi.

    Objectives

    1. Objective 1: Return to Ishgana and talk to Renhai

Rewards

No rewards recorded.

What the quest's logic declares

Read from the quest's own graph. These are authored declarations, not a route through the quest.

Watches for

  • When a character dies
  • When a quest variable changes
  • When a quest variable changes
  • When a character dies
  • When a character dies
  • When a character group spawns
  • When the quest starts
  • While the phase is active Go to the Forest
  • While the phase is active Find Blood Cult Base
  • While the phase is active Retrieve Hostages
  • While the phase is active Return to Ishgana
  • When a quest variable changes
  • While the phase is active Retrieve Hostages
  • While the phase is active Return to Ishgana

Changes

  • Sets an objective's state Go to the Shisivi Woods (succeeded)
  • Sets an objective's state Find where the abductors are encamped (succeeded)
  • quest event
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • Sets an objective's state Rescue the hostage Wind Wizards from the Blood Mages (succeeded)
  • Sets an objective's state Free the hostage stranger (succeeded)
  • Sets an objective's state (succeeded)
  • Sets a quest variable
  • quest event
  • faction relationship Ishgana Wind Wizards
  • Sets a quest variable
  • character death
  • faction relationship Ishgana Wind Wizards
  • package
  • Teleports a character to
  • package
  • Teleports a character to
  • Sets a quest variable
  • Sets a quest variable
  • quest event
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • Sets the quest's state (succeeded)
  • Sets the quest's state (started)
  • Sets a quest variable
  • Sets an objective's state
  • Sets an objective's state
  • quest event
  • Sets the quest's state (failed)
  • character death
  • character death
  • Sets the quest's state (failed)
  • character death
  • quest event
  • status effect
  • status effect
  • status effect
  • status effect
  • package
  • Teleports a character to
  • Sets a quest variable
  • Sets the quest's state (started)
  • Sets a quest variable
  • Sets the quest's phase Return to Ishgana
  • Sets the quest's state (started)
  • Sets the quest's state (started)
  • Sets an objective's state
  • Sets an objective's state
  • Sets an objective's state
  • Sets an objective's state
  • quest event
  • Sets the quest's state (started)
  • Sets an objective's state
  • Sets an objective's state
  • package
  • Teleports a character to
  • status effect
  • faction relationship Ishgana Wind Wizards
  • faction relationship Ishgana Wind Wizards
  • Sets the quest's state (succeeded)
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • Sets a quest variable
  • character despawn
  • character despawn
  • character despawn

The graph also holds 55 node(s) of 16 type(s) the compendium does not model.

Conversations

Characters

Checked in dialogue

Changed by dialogue

Conversations

Changes

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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