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QuestGiver · 5d0fb609

Dialogue
questdialog_questgiver
Reached by

Openers (8)

The game picks one. They are alternatives, in the order it prefers them.

Only while Sleep Worm is succeeded

Woah... the worm was sealed away?? HUH??

  • That was mee

    What???

    Thanks bro!

    • Runs GiveRewardSetNode

    The conversation ends

Only while Sleep Worm is failed

N-nooo... the worm was slain... the wazumo have become rabid... killing even us...
g-gasp... choke... cry.... seeth... the cycle will continue... HOW COULD YOU DO THIS

You! SUCKK!

  • Runs GiveRewardSetNode

The conversation ends

Only while Sleep Worm is failed

N-nooo... the worm was slain... the wazumo have become rabid... killing even us...
g-gasp... choke... cry.... seeth... the cycle will continue... what could have happened?

Holy shit you did it! I wanna kiss you!

Continues where this conversation already went

Only while Sleep Worm is started

Well? Have you done the seal quest??

Only when the game's own check passes. The compendium cannot name what it reads (GET [ CANACCEPTQUEST ]).

The wormmm its annoyingggg make it sleep

The conversation ends

Only while Sleep Worm is failed

Get out of my sight.

The conversation ends

Only while Sleep Worm is succeeded

The hero returns!

What the player can raise (1)

The game offers every topic whose requirement is met, in the order it prefers them.

Only when the game's own check passes. The compendium cannot name what it reads (GET [ CANACCEPTQUEST ]).

  • I'll do the quest

    Huzzah!

    The conversation ends

Other entry points (1)

The game reaches these from elsewhere: a quest event, or another conversation.

The conversation forks on the graph-variable check:

If True

  • Runs AddJournalEntryNode

If False

  • Changes a variable of something the compendium does not publish

Checks

Changes

Held by

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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