QuestGiver · 5d0fb609
- Dialogue
- questdialog_questgiver
- Reached by
- A quest character: Sleep Worm
Openers (8)
The game picks one. They are alternatives, in the order it prefers them.
Only while Sleep Worm is succeeded
Woah... the worm was sealed away?? HUH??
That was mee
What???
Thanks bro!
- Sets an objective succeeded in Sleep Worm
- Runs GiveRewardSetNode
The conversation ends
Only while Sleep Worm is failed
N-nooo... the worm was slain... the wazumo have become rabid... killing even us...
g-gasp... choke... cry.... seeth... the cycle will continue... HOW COULD YOU DO THIS
You! SUCKK!
- Runs GiveRewardSetNode
The conversation ends
Only while Sleep Worm is failed
N-nooo... the worm was slain... the wazumo have become rabid... killing even us...
g-gasp... choke... cry.... seeth... the cycle will continue... what could have happened?
(Lie) No idea.
Welll... this sucks ass.
The conversation ends
Actually, that was me.
- Changes a variable of something the compendium does not publish
Only while Sleep Worm is started
Well? Have you done the seal quest??
Only when the game's own check passes. The compendium cannot name what it reads (GET [ CANACCEPTQUEST ]).
The wormmm its annoyingggg make it sleep
The conversation ends
Only while Sleep Worm is succeeded
The hero returns!
What the player can raise (1)
The game offers every topic whose requirement is met, in the order it prefers them.
Only when the game's own check passes. The compendium cannot name what it reads (GET [ CANACCEPTQUEST ]).
I'll do the quest
Huzzah!
The conversation ends
Other entry points (1)
The game reaches these from elsewhere: a quest event, or another conversation.
The conversation forks on the graph-variable check:
If True
- Sets the quest started Sleep Worm
- Runs AddJournalEntryNode
If False
- Changes a variable of something the compendium does not publish