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Sleep Worm

Journal text

No journal text recorded.

Phases

  1. Phase 1: Enter Temple

    Objectives

    1. Objective 1: Enter the Sunken Temple
  2. Phase 2: Find Worm

    Objectives

    1. Objective 1: Search for the Worm Demon
  3. Phase 3: Sleep Worm

    Journal entry

    (TEMP) I have found the demon's hiding place. It has laid ots treacherous eggs as far as the eye can see. I have the drum, I can seal it away.

    Objectives

    1. Objective 1: Weaken Dyashumo
    2. Objective 2: Use the Dyakari drum to seal away Dyashumo

      Hidden objective

      Journal: The dreaded Dyashumo has been weakened. It is time to beat the drum of Dyakari and seal this beast away.

  4. Phase 4: Return to Quest Giver

    Objectives

    1. Objective 1: Report Back

      Report back to the Hakiya Plantation Owner

  5. Phase 5: Get Drum

    Objectives

    1. Objective 1: Find the Dyakari Drum
    2. Objective 2: Find more information within the Temple
    3. Objective 3: Something to do with getting the drum

      Hidden objective

Rewards

Awarded manually

On success

What the quest's logic declares

Read from the quest's own graph. These are authored declarations, not a route through the quest.

Watches for

  • When the quest starts
  • While the phase is active Enter Temple
  • While the phase is active Get Drum
  • While the phase is active Find Worm
  • While the phase is active Sleep Worm
  • While the phase is active Return to Quest Giver
  • When a character dies
  • When a character dies

Changes

  • Sets the quest's state (succeeded)
  • Sets an objective's state
  • Sets an objective's state
  • Sets an objective's state
  • Sets an objective's state Enter the Sunken Temple (succeeded)
  • Sets an objective's state Search for the Worm Demon (succeeded)
  • Sets the quest's state (failed)
  • Sets the quest's state (succeeded)
  • Adds a journal entry
  • Adds a journal entry
  • Adds a journal entry
  • Adds a journal entry
  • Sets an objective's state Use the Dyakari drum to seal away Dyashumo (succeeded)
  • Sets a quest variable
  • Sets the quest's state (started)
  • Sets an objective's state Find more information within the Temple (succeeded)
  • Adds a journal entry
  • Adds a journal entry
  • Sets the quest's state (started)
  • Sets a quest variable

The graph also holds 11 node(s) of 5 type(s) the compendium does not model.

Conversations

Characters

Checked in dialogue

Changed by dialogue

Conversations

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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