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Support Beam

Dialogue
questdialog_support-beam
Reached by

Openers (1)

The game picks one. They are alternatives, in the order it prefers them.

*You find a support beam, rotted and weak.*

What the player can raise (2)

The game offers every topic whose requirement is met, in the order it prefers them.

  • [Leave]

    The graph connects this choice to nothing, so the conversation stops here.

Only while Between a rock and a hard place is completed

  • [Lean Against Support Beam]

    The conversation forks on the graph-variable check:

    If False

    *As you put your hand against the rotten wood, you hear the tortured breathing sounds of the beast above. If you break this beam, it would surely collapse.*

    • [Break the Beam]

      *You press your whole weight against the rotten support beam, and after a few seconds...*

      The conversation ends

    • [Leave the Beam alone]

      The conversation ends

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

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