The Creature
- Dialogue
- questdialog_the-creature
- Reached by
- A quest character: Between a rock and a hard place
Openers (1)
The game picks one. They are alternatives, in the order it prefers them.
Only when the conversation's own flag stuck is set
*The beast seems to have gotten itself wedged in the cave entrance. Its breathing is slow and heavy, like it’s been struggling for a while.*
What the player can raise (6)
The game offers every topic whose requirement is met, in the order it prefers them.
[Leave creature alone]
The graph connects this choice to nothing, so the conversation stops here.
Only when the player carries
[Mix the <b>Blossom of Serenity</b> with the incomplete mixture]
*You consider your decision, knowing the result will most likely be a peaceful one.*
[Mix the <b>Blossom of Serinity</b>]
- Gives Blossom of Serenity
*You mix the orange flower with the incomplete mixture. It bubbles happily.*
*You pour a portion into the creature's horn-like snout.*
The conversation ends
- Triggers an event in creature cinematics
[Decide agains it for now]
The conversation ends
Only when the player carries
[Mix the <b>Vine of Chaos</b> with the incomplete mixture]
*You consider your decision, knowing the result will most likely be a violent one.*
[Mix the <b>Vine of Chaos</b>]
- Gives Vine of Chaos
*You mix the purple flower with the incomplete mixture. It froths violently.*
*Only a few drops pass down the gullet of the creature before it starts to tremble. The creature looks at you panicked for a split second before...*
The conversation ends
- Triggers an event in creature cinematics
[Decide agains it for now]
The conversation ends
Only when the player carries
[Mix the <b>Mysterious Flower</b> with the incomplete mixture]
*You consider your decision, knowing the result will most likely be a mysterious - but not deadly - outcome.*
[Mix the <b>Mysterious Flower</b>]
- Gives Mysterious Flower
*You mix the blue flower with the incomplete mixture. It shifts in color and consistency rapidly.*
*You a small bit of portion into the creature's horn-like snout.*
The conversation ends
- Triggers an event in creature cinematics
[Decide agains it for now]
The conversation ends
[Pet the creature]
- Changes how the speaker feels about the player
The game picks one of these replies at random:
One of the random replies
The game picks one of these replies at random:
One of the random replies
*The colossal creature sighed through its gills, tilting its chin to the hand, a quake-like purr rolling from its chest.*
The conversation ends
One of the random replies
*At the scratch, a basslike hum escaped its chest, sending birds scattering from the nearby coral trees.*
The conversation ends
One of the random replies
*From its throat came a sound like distant thunder, though its many eyes blinked in quiet delight.*
The conversation ends
One of the random replies
*Its plated jaw shudders under your hand, a misting breath hissing from its gills.*
The conversation ends
One of the random replies
One of the random replies
[Pet the creature]
Only the first time
- Changes how the speaker feels about the player
*You carefully check the beast's blubbery skin, finding little damage. You peer into its gills, blinking as warm mist puffs into your face. All seems well.*
*You ponder why such a sea creature would decide to travel on land. Whatever the reason, it did not seem natural.*