Skip to content
← back to quests

Disenchanted

Journal text

No journal text recorded.

Phases

  1. Phase 1: Investigate the general store

    Objectives

    1. Objective 1: Talk to the general store owner

      Hidden objective

      Journal: A House of Wisdom Enforcer has asked me to investigate rumors that the local general store in Akaga was selling magic items without proper sanction from the Sazziad Empire.

      Success: I managed to get the store owner to confess his crimes. Now, I'll head back to Eman to report the news.

      Failure: I couldn't get the store owner to reveal any information. I'll need to return to Eman and let him know I couldn't find anything, or look around myself.

    2. Objective 2: Go to the general store in Akaga
    3. Objective 3: Investigate the property

      Success: I found a sales ledger with some suspicious entries at the general store. I'll need to ask the owner or Eman about this. I'll be sure to take it with as evidence.

    4. Objective 4: Return to Eman and tell him you couldn't find any proof of magical items

      Hidden objective

    5. Objective 5: Find out if the owner of the Akaga general store is selling magic items illegally
    6. Objective 6: Buy a magic item from Yoichi's wife

      Hidden objective

      Success: I managed to purchase an item from Yoichi’s hidden stock of arcane goods. With it, I now hold proof for Eman, should I choose to present it to him.

    7. Objective 7: Grab Yoichi's Sales Ledger as proof

      Hidden objective

  2. Phase 2: Return to the House of Wisdom Enforcer and tell him what you found.

    Objectives

    1. Objective 1: Talk to Eman

      Success: I concluded my investigation into the general store, and Eman has since departed for Norakoji.

    2. Objective 2: Confont the store owner with the sales ledger

      Hidden objective

  3. Phase 3: Return to Eman and say he quit

    Journal entry

    I have to inform Eman that Yoichi no longer sells magical goods, having quit after his wife’s death.

    Completed journal entry

    I concluded my investigation into the general store, and Eman has since departed for Norakoji.

    Objectives

    1. Objective 1: Return to Eman and say he quit

Rewards

On success

On success

On success

What the quest's logic declares

Read from the quest's own graph. These are authored declarations, not a route through the quest.

Watches for

  • When the quest starts
  • While the phase is active Investigate the general store
  • While the phase is active Return to the House of Wisdom Enforcer and tell him what you found.
  • While the phase is active Return to Eman and say he quit
  • While the objective is active Talk to the general store owner
  • When a quest variable changes
  • When a character acquires Sales Ledger

Changes

  • Sets an objective's state
  • Sets an objective's state Find out if the owner of the Akaga general store is selling magic items illegally (succeeded)
  • quest event
  • Sets an objective's state Find out if the owner of the Akaga general store is selling magic items illegally (succeeded)
  • Sets an objective's state
  • Sets an objective's state
  • Sets an objective's state Go to the general store in Akaga (succeeded)
  • Sets an objective's state Investigate the property (succeeded)
  • Sets an objective's state
  • Sets an objective's state
  • Sets an objective's state Talk to the general store owner (succeeded)
  • Sets an objective's state Find out if the owner of the Akaga general store is selling magic items illegally (succeeded)
  • Sets an objective's state
  • character death
  • Sets an objective's state Grab Yoichi's Sales Ledger as proof (succeeded)
  • Sets a quest variable
  • Gives Sales Ledger (1)
  • quest reward set
  • quest reward set
  • quest reward set
  • Gives Diyuul (1000)
  • Sets the quest's state (succeeded)
  • Sets the quest's state (succeeded)
  • Sets the quest's state (failed)
  • Sets a quest variable
  • Sets the quest's state (started)
  • Sets a quest variable
  • quest event
  • character despawn
  • Sets a quest variable
  • quest event
  • Sets a quest variable
  • Sets a quest variable

The graph also holds 12 node(s) of 6 type(s) the compendium does not model.

Conversations

Characters

Faction reputation

Checked in dialogue

Changed by dialogue

Conversations

Watches for

Changes

Generated from Ardenfall Demo 2025 0.0.10.91 (release)

Snapshot taken

20260911-1742153217290 · c324a62

An unofficial reference for Ardenfall, a game by Spellcast Studios. Spellcast Studios does not make or endorse this site. Game names, text and images belong to their owner, and this site reads them from the game to describe it.